NPCs in Talabheim:
Neuner - Alchemist
Mutter Oberin Ignazia von Pelt - Tempel v. Shallya
Maximilian Tempelkämmerer
Novacek - Kislevitischer Schmied
Wolfram - Lederwarenverkäufer
Raimund Bacher - Händler
Alarich Frank - Factotum der Adler Familie
Puk - Halbling
Inquisitor Eusebius Finster - Ein Feigling
NPCs auf dem Weg nach Talabheim:
-Priester v. Verena?
-Priester v. Shallya?
-Opfer von Zipferlack
-Zipferlack!
NPCs in Altdorf:
Vater Krömer - Tempel von Shallya
Mutter Beatrice - Nonne v. Shallya
Heinz Böttcher - Stadtvertreter
Eberhard Draxler - Medicus und Nurgle-Kultist
Sigismund v. Krähenfels - Sigmarpriester
Maria Lutz - Feldscher der Mutanten
Hallo liebe Gäste, Forennutzer und Vereinsmitglieder,
Wer sind wir?
Wir sind eine Gruppe begeisterter Rollenspieler, die sich zusammengefunden haben, um gemeinsam unser Hobby zu fördern. Oft bleiben Rollenspieler und Rollenspielgruppen unter sich, so dass Außenstehende wenig Möglichkeiten haben, sich damit vertraut zu machen. Die Würfelmeister haben sich daher zum Ziel gesetzt, Interessierten dieses spannende Hobby näher zu bringen und auch die Möglichkeit zum Spielen zu bieten. Außerdem wollen wir eine Plattform bieten für Rollenspieler, die Anschluss an Gruppen suchen oder selbst Gruppen gründen möchten.
An jedem letzten Mittwoch im Monat findet der offene Stammtisch der Würfelmeister e.V. statt.
Nächster Stammtisch: Am 30. Oktober ab 19:00 Uhr in der Gaststätte Am Stift Haug. Siehe auch hier
Wir freuen uns, von euch zu hören.
Bleibt gesund
Eure Würfelmeister
Wer sind wir?
Wir sind eine Gruppe begeisterter Rollenspieler, die sich zusammengefunden haben, um gemeinsam unser Hobby zu fördern. Oft bleiben Rollenspieler und Rollenspielgruppen unter sich, so dass Außenstehende wenig Möglichkeiten haben, sich damit vertraut zu machen. Die Würfelmeister haben sich daher zum Ziel gesetzt, Interessierten dieses spannende Hobby näher zu bringen und auch die Möglichkeit zum Spielen zu bieten. Außerdem wollen wir eine Plattform bieten für Rollenspieler, die Anschluss an Gruppen suchen oder selbst Gruppen gründen möchten.
An jedem letzten Mittwoch im Monat findet der offene Stammtisch der Würfelmeister e.V. statt.
Nächster Stammtisch: Am 30. Oktober ab 19:00 Uhr in der Gaststätte Am Stift Haug. Siehe auch hier
Wir freuen uns, von euch zu hören.
Bleibt gesund
Eure Würfelmeister
Warhammer - Personen und weitere Notizen
- Crazy Pole
- Beiträge: 4232
- Registriert: 28 Mai 2008 02:10
Warhammer - Personen und weitere Notizen
The August and Sagacious Decadent Dynasty-Toppling Devil
- Crazy Pole
- Beiträge: 4232
- Registriert: 28 Mai 2008 02:10
Re: Personen und weitere Notizen
Bekleidungstabelle nach Qualität und Preis
Typ|Standardpreis|Gute Qualität|Hervorragende Qualität Kleidung (Bauern/Arbeiter)|1gc|3gc|10gc Gute Kleidung (Handwerker/Händler)|3gc|9gc|30gc Beste Kleidung (Reiche Bürger)|10gc|30gc|100gc Adelskleidung|50gc|150gc|500gc |
The August and Sagacious Decadent Dynasty-Toppling Devil
- Crazy Pole
- Beiträge: 4232
- Registriert: 28 Mai 2008 02:10
Re: Warhammer - Personen und weitere Notizen
Talente und Skills aus den restlichen Büchern:
Talents:
Chosen of Chaos
Description: You are a favoured servant of the Ruinous Powers. Whenever you gain a mutation, you may roll twice and select the more favourable result.
Source: Tome of Corruption
Controlled Corruption
Description: When determining the nature and kind of mutation you gain, roll twice. You may choose to gain either mutation. However you take a -10% penalty to all tests made to resist gaining a new mutation.
Source: Tome of Corruption
Focussed Strike
Description: You can make aimed attacks with exceptional accuracy. When you take the Aim action, your next meleee attack gains a +20% Weapon Skill instead of the normal +10%.
Special: You may take Focussed Strike in place of Strike to Injure in any career that offers the latter, or you can acquire both in such a career, at 100xp each.
Source: Night's Dark Masters
Fool's Pilot
Description: You are a member of a Tobaran Navigator family. You gain +20% to Sail tests made to sail through Fool's Rocks, and a +10% to Common Knowledge (Tilea) involving Tobaro.
Source: WFRP Companion
Incantation
Description: Your hymn singing and chanting helps to focus divine energies, aiding in magical rituals. You can assist divine spellcasters perform ritual magic, and if you pass a Performer (Singer) test and remain singing throughout the ritual one spellcastr gains a +1 bonus to his casting roll.
Source: Tome of Faith
Inured to Chaos
Description: If you have a mutation, you gain a +10% bonus to resist gaining additional mutations.
Source: Tome of Corruption
Morrian Dreams
Description: You have prophetic dreams, generally about a single theme, such as Undead, or Chaos, or Greenskins. These dreams warn you of threats to the Old World. While the dreams are often lacking in detail, they contain enough information to get you to the right place at the right time.
Special: Any character may take this talent, by paying 100xp, regardless of current career.
Source: Shades of Empire
Politic
Description: Gain +10% to Charm, Blather and Haggle checks.
Source: WFRP Companion
Provincial Expertise
Description: You are deeply familiar with your homeland. Select a province a region or province within your native country. You receive a +10% bonus to all related Common Knowledge tests.
Source: Realm of the Ice Queen
Witchcraft
Description: You can learn any spell with a castuing Number of 15 or less, but you must pay 200xp for each one. You do not need Speak Arcane Language to cast those spells. You must roll an extra d10 when casting them, this extra dies is only used to see whether you trigger Tzeentch's Curse. Once you learn Arcane language and an Arcane Lore you lose the extra die.
Source: Realms of Sorcery
Witch Lore
Description: You have studied one of the established witchling traditions of the Old World.
Source: Realm of the Ice Queen
Rune
Description: You have learned the secrets of a magical rune.
Source: Realms of Sorcery
Master Rune
Description: You have learned the secrets of a magical master rune, the most powerful type of rune.
Source: Realms of Sorcery
Skills:
Academic Knowledge (Spirits)
Description:Knowldge about the many spirits inhabiting the Warhammer world. How to appease, annoy and dismiss them.
Source: Realm of the Ice Queen
Speak Arcane Language (High Nehekharan)
Description: High Nehekharan is the ancient tongue of the nobles of that dreaded land. The written form of this language is based entirely in pictograms and has no traditional alphabet, making it extremly difficult for Old Worlders to comprehend.
Source: Night's Dark Masters
Speak Arcane Language (Arcane Dwarf)
Description: Use this skill during the creation of magical runes. Arcane Dwarf is an ancient form of Khazalid, now only remembered by runesmiths and the Dwarf gods.
Source: Realms of Sorcery
Runecraft (WP)
Description: Use this Skill to empower magical runes.
Source: Realms of Sorcery
Talents:
Chosen of Chaos
Description: You are a favoured servant of the Ruinous Powers. Whenever you gain a mutation, you may roll twice and select the more favourable result.
Source: Tome of Corruption
Controlled Corruption
Description: When determining the nature and kind of mutation you gain, roll twice. You may choose to gain either mutation. However you take a -10% penalty to all tests made to resist gaining a new mutation.
Source: Tome of Corruption
Focussed Strike
Description: You can make aimed attacks with exceptional accuracy. When you take the Aim action, your next meleee attack gains a +20% Weapon Skill instead of the normal +10%.
Special: You may take Focussed Strike in place of Strike to Injure in any career that offers the latter, or you can acquire both in such a career, at 100xp each.
Source: Night's Dark Masters
Fool's Pilot
Description: You are a member of a Tobaran Navigator family. You gain +20% to Sail tests made to sail through Fool's Rocks, and a +10% to Common Knowledge (Tilea) involving Tobaro.
Source: WFRP Companion
Incantation
Description: Your hymn singing and chanting helps to focus divine energies, aiding in magical rituals. You can assist divine spellcasters perform ritual magic, and if you pass a Performer (Singer) test and remain singing throughout the ritual one spellcastr gains a +1 bonus to his casting roll.
Source: Tome of Faith
Inured to Chaos
Description: If you have a mutation, you gain a +10% bonus to resist gaining additional mutations.
Source: Tome of Corruption
Morrian Dreams
Description: You have prophetic dreams, generally about a single theme, such as Undead, or Chaos, or Greenskins. These dreams warn you of threats to the Old World. While the dreams are often lacking in detail, they contain enough information to get you to the right place at the right time.
Special: Any character may take this talent, by paying 100xp, regardless of current career.
Source: Shades of Empire
Politic
Description: Gain +10% to Charm, Blather and Haggle checks.
Source: WFRP Companion
Provincial Expertise
Description: You are deeply familiar with your homeland. Select a province a region or province within your native country. You receive a +10% bonus to all related Common Knowledge tests.
Source: Realm of the Ice Queen
Witchcraft
Description: You can learn any spell with a castuing Number of 15 or less, but you must pay 200xp for each one. You do not need Speak Arcane Language to cast those spells. You must roll an extra d10 when casting them, this extra dies is only used to see whether you trigger Tzeentch's Curse. Once you learn Arcane language and an Arcane Lore you lose the extra die.
Source: Realms of Sorcery
Witch Lore
Description: You have studied one of the established witchling traditions of the Old World.
Source: Realm of the Ice Queen
Rune
Description: You have learned the secrets of a magical rune.
Source: Realms of Sorcery
Master Rune
Description: You have learned the secrets of a magical master rune, the most powerful type of rune.
Source: Realms of Sorcery
Skills:
Academic Knowledge (Spirits)
Description:Knowldge about the many spirits inhabiting the Warhammer world. How to appease, annoy and dismiss them.
Source: Realm of the Ice Queen
Speak Arcane Language (High Nehekharan)
Description: High Nehekharan is the ancient tongue of the nobles of that dreaded land. The written form of this language is based entirely in pictograms and has no traditional alphabet, making it extremly difficult for Old Worlders to comprehend.
Source: Night's Dark Masters
Speak Arcane Language (Arcane Dwarf)
Description: Use this skill during the creation of magical runes. Arcane Dwarf is an ancient form of Khazalid, now only remembered by runesmiths and the Dwarf gods.
Source: Realms of Sorcery
Runecraft (WP)
Description: Use this Skill to empower magical runes.
Source: Realms of Sorcery
The August and Sagacious Decadent Dynasty-Toppling Devil
- Crazy Pole
- Beiträge: 4232
- Registriert: 28 Mai 2008 02:10
Re: Warhammer - Personen und weitere Notizen
Ausrüstung aus den restlichen Büchern:
New Equipment:
Blowgun
Cost: 2 gc
Enc: 10
Group: Blowgun
Damage: 0
Range: 8/16
Reload: Half
Qualities: Special
Availability: Very Rare
Darts (5)
Cost: 10 s
Enc: 5
Availability: Very Rare
Source: Realm of the Ice Queen
Arrow (Armor Piercing)
Cost: 5 p
Enc: 2
Qualities: Armor Piercing
Availability: Rare
Arrow (Incendiary)
Cost: 4 p
Enc: 3
Damage: -1
Reload: +Half
Qualities: Special
Availability: Rare
Arrow (Screamer)
Cost: 6 p
Enc: 3
Damage: -2
Qualities: Special
Availability: Rare
Berdysh
Cost: 20 gc
Enc: 100
Group: Two-Handed
Damage: SB
Qualities: Fast, Impact, Tiring
Availability: Scarce
Special: Plant the Berdysh with a half action in the ground, to receive +5% BS when making aimed shots with firearms.
Bow (Kislevite Horse)
Cost: 20 gc
Enc: 75
Group: Ordinary
Damage: 3
Range: 34/68
Reload: Half
Qualities: -
Availability: Scarce
Bow (Kislevite Short)
Cost: 10 gc
Enc: 65
Group: Ordinary
Damage: 3
Range: 16/32
Reload: Half
Qualities: Precise
Availability: Rare
Cathayan Longsword
Cost: 500 gc
Enc: 50
Group: Cathayan
Damage: SB+1
Qualities: Armour Piercing, Fast, Precise
Availability: Very Rare
Comet Flail
Cost: 20 gc
Enc: 95
Group: Flail
Damage: SB+1
Qualities: Experimental, Impact, Tiring
Availability: Rare
Shield of Myrmidia
Cost: 20 gc
Enc: 50
Group: Ordinary
Damage: SB-2
Qualities: Special
Availability: Scarce
Fur Mantle
Type: Leather
Cost: 10 gc
Enc: 20
Locations Covered: Head, Body
AP: 1
Availability: Average
Full Obsidian Armour
Type: Plate
Cost: 500 gc
Enc: 450
Locations Covered: All
AP: 5
Availability: Very rare
New Equipment:
Blowgun
Cost: 2 gc
Enc: 10
Group: Blowgun
Damage: 0
Range: 8/16
Reload: Half
Qualities: Special
Availability: Very Rare
Darts (5)
Cost: 10 s
Enc: 5
Availability: Very Rare
Source: Realm of the Ice Queen
Arrow (Armor Piercing)
Cost: 5 p
Enc: 2
Qualities: Armor Piercing
Availability: Rare
Arrow (Incendiary)
Cost: 4 p
Enc: 3
Damage: -1
Reload: +Half
Qualities: Special
Availability: Rare
Arrow (Screamer)
Cost: 6 p
Enc: 3
Damage: -2
Qualities: Special
Availability: Rare
Berdysh
Cost: 20 gc
Enc: 100
Group: Two-Handed
Damage: SB
Qualities: Fast, Impact, Tiring
Availability: Scarce
Special: Plant the Berdysh with a half action in the ground, to receive +5% BS when making aimed shots with firearms.
Bow (Kislevite Horse)
Cost: 20 gc
Enc: 75
Group: Ordinary
Damage: 3
Range: 34/68
Reload: Half
Qualities: -
Availability: Scarce
Bow (Kislevite Short)
Cost: 10 gc
Enc: 65
Group: Ordinary
Damage: 3
Range: 16/32
Reload: Half
Qualities: Precise
Availability: Rare
Cathayan Longsword
Cost: 500 gc
Enc: 50
Group: Cathayan
Damage: SB+1
Qualities: Armour Piercing, Fast, Precise
Availability: Very Rare
Comet Flail
Cost: 20 gc
Enc: 95
Group: Flail
Damage: SB+1
Qualities: Experimental, Impact, Tiring
Availability: Rare
Shield of Myrmidia
Cost: 20 gc
Enc: 50
Group: Ordinary
Damage: SB-2
Qualities: Special
Availability: Scarce
Fur Mantle
Type: Leather
Cost: 10 gc
Enc: 20
Locations Covered: Head, Body
AP: 1
Availability: Average
Full Obsidian Armour
Type: Plate
Cost: 500 gc
Enc: 450
Locations Covered: All
AP: 5
Availability: Very rare
The August and Sagacious Decadent Dynasty-Toppling Devil
- Crazy Pole
- Beiträge: 4232
- Registriert: 28 Mai 2008 02:10
Re: Warhammer - Personen und weitere Notizen
Sonderwaffen:
Elfenwaffen:
Elven Battle Axe
Cost: -
Enc: 150
Group: Two-Handed
Damage: Sb + 1
Qualities: Armor-Piercing, Impact
Availability: -
Wood Elf Hunting Spear
Cost: -
Enc: 50
Group: Ordinary
Damage: Sb + 1
Qualities: Fast
Availability: Very Rare
Khemriwaffen:
Khopesh
Cost: 10 gc
Enc: 50
Group: Ordinary
Damage: Sb
Qualities: Slow
Availability: Rare
Tileanische Waffen
Pavise
Cost: 50 gc
Enc: 120
Group: -
Damage: -
Qualities: -
Availability: Scarce
Tilean Pike
Cost: 20 gc
Enc: 200
Group: Two-Handed
Damage: Sb
Qualities: Fast, Special
Availability: Average
Arabysche Waffen:
Scimitar - wie ein Rapier
Zweihändiger Scimitar - wie Great Weapon
Orkwaffen:
Orc Choppa
Cost: -
Enc: 150
Group: Choppa
Damage: Sb/Sb+1
Qualities: Special
Availability: Rare
Einhandwaffen:
Best quality Axe
Cost: 60 gc
Enc: 45
Group: Ordinary
Damage: Sb
Qualities: Impact
Availability: Scarce
Best quality Pick
Cost: 90 gc
Enc: 60
Group: Ordinary
Damage: Sb
Qualities: Armor-Piercing, Slow
Availability: Very Rare
Best quality Mace/Hammer
Cost: 70 gc
Enc: 65
Group: Ordinary
Damage: Sb
Qualities: Pummeling
Availability: Scarce
Best quality Sword
Cost: 140 gc
Enc: 45
Group: Ordinary
Damage: Sb
Qualities: Defensive
Availability: Scarce
Claymore
Cost: 30
Enc: 50
Group: Two-Handed
Damage: Sb
Qualities: (1-handed) Slow or (2-handed) Impact, Slow
Availability: Scarce
White Wolf Hammer
Cost: 40
Enc: 300
Group: White Wolf Hammer
Damage: Sb+1 or Sb+2
Qualities: Tiring
Availability: Rare
Zweihandwaffen:
Greataxe
Cost: 120 gc
Enc: 180
Group: Two-Handed
Damage: Sb
Qualities: Impact, Slow
Availability: Rare
Great Mace/Warhammer
Cost: 150 gc
Enc: 260
Group: Two-Handed
Damage: Sb
Qualities: Impact, Slow, Pummeling
Availability: Very Rare
Great Pick
Cost: 200 gc
Enc: 180
Group: Two-Handed
Damage: Sb
Qualities: Armor-Piercing, Impact, Slow
Availability: Very Rare
Greatsword
Cost: 350 gc
Enc: 250
Group: Two-Handed
Damage: Sb+1
Qualities: Impact, Slow
Availability: Rare
Elfenwaffen:
Elven Battle Axe
Cost: -
Enc: 150
Group: Two-Handed
Damage: Sb + 1
Qualities: Armor-Piercing, Impact
Availability: -
Wood Elf Hunting Spear
Cost: -
Enc: 50
Group: Ordinary
Damage: Sb + 1
Qualities: Fast
Availability: Very Rare
Khemriwaffen:
Khopesh
Cost: 10 gc
Enc: 50
Group: Ordinary
Damage: Sb
Qualities: Slow
Availability: Rare
Tileanische Waffen
Pavise
Cost: 50 gc
Enc: 120
Group: -
Damage: -
Qualities: -
Availability: Scarce
Tilean Pike
Cost: 20 gc
Enc: 200
Group: Two-Handed
Damage: Sb
Qualities: Fast, Special
Availability: Average
Arabysche Waffen:
Scimitar - wie ein Rapier
Zweihändiger Scimitar - wie Great Weapon
Orkwaffen:
Orc Choppa
Cost: -
Enc: 150
Group: Choppa
Damage: Sb/Sb+1
Qualities: Special
Availability: Rare
Einhandwaffen:
Best quality Axe
Cost: 60 gc
Enc: 45
Group: Ordinary
Damage: Sb
Qualities: Impact
Availability: Scarce
Best quality Pick
Cost: 90 gc
Enc: 60
Group: Ordinary
Damage: Sb
Qualities: Armor-Piercing, Slow
Availability: Very Rare
Best quality Mace/Hammer
Cost: 70 gc
Enc: 65
Group: Ordinary
Damage: Sb
Qualities: Pummeling
Availability: Scarce
Best quality Sword
Cost: 140 gc
Enc: 45
Group: Ordinary
Damage: Sb
Qualities: Defensive
Availability: Scarce
Claymore
Cost: 30
Enc: 50
Group: Two-Handed
Damage: Sb
Qualities: (1-handed) Slow or (2-handed) Impact, Slow
Availability: Scarce
White Wolf Hammer
Cost: 40
Enc: 300
Group: White Wolf Hammer
Damage: Sb+1 or Sb+2
Qualities: Tiring
Availability: Rare
Zweihandwaffen:
Greataxe
Cost: 120 gc
Enc: 180
Group: Two-Handed
Damage: Sb
Qualities: Impact, Slow
Availability: Rare
Great Mace/Warhammer
Cost: 150 gc
Enc: 260
Group: Two-Handed
Damage: Sb
Qualities: Impact, Slow, Pummeling
Availability: Very Rare
Great Pick
Cost: 200 gc
Enc: 180
Group: Two-Handed
Damage: Sb
Qualities: Armor-Piercing, Impact, Slow
Availability: Very Rare
Greatsword
Cost: 350 gc
Enc: 250
Group: Two-Handed
Damage: Sb+1
Qualities: Impact, Slow
Availability: Rare
The August and Sagacious Decadent Dynasty-Toppling Devil