[Al-Qadim] - Hausregeln
Verfasst: 06 Mär 2013 13:13
Skill Points:
2 per level -> 4 per level
- Cleric, Fighter, Paladin, Sorcerer, Wizard, Hexblade, Favoured Soul, Warlock, Warmage, Wu Jen, Psion, Psychic Warrior, Sohei, Sha’ir
4 per level -> 6 per level
- Barbarian, Druid, Monk, Swashbuckler, Spirit Shaman, Soulknife, Wilder, Samurai, Battle Dancer, Shaman, Shugenja
6 per level -> 8 per level
- Bard, Ranger, Ninja, Spellthief, Jester, Mountebank, Savant,
8 per level -> no change
- Rogue, Scout
Critical modifiers:
Keen/Impact increases the critical multiplier by 1(x2 becomes x3 and so on)
Precise increases the threat range by 1 (20 becomes 19-20 and so on)
Improved Critical does not change
Sorcerer
At 1st level
Gains a Bloodline feat from Dragon Compendium
At 3rd level
Gains the Feat Spell Thematic's (PGtF) with a theme corresponding to the Bloodline
At 7th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
At 12th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
At 18th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
Feats
Standard feat progression changes to:
1,2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Elemental Sorcerer
Air
0 electric jolt (SC)
1 shocking grasp
2 fog cloud
3 lightning bolt
4 solid fog
5 ball lightning (SC)
6 freezing fog (SC)
7 control weather
8 lightning ring
9 storm of vengeance (as 9th-level cleric spell)
Earth
0 acid splash
1 hail of stone (SC)
2 mountain stance (SC)
3 acid breath (SC)
4 wall of sand (SC)
5 vitriolic sphere (SC)
6 flesh to stone
7 delayed blast acidball
8 iron body
9 transmute rock to lava (SC)
Fire
0 flare
1 burning hands
2 scorching ray
3 fireball
4 wall of fire
5 cone of fire (as cone of cold, but deals fire damage instead of cold damage)
6 summon monster VI (fire creatures only)
7 delayed blast fireball
8 incendiary cloud
9 meteor swarm
Water
0 ray of frost
1 ice dagger (SC)
2 swim (SC)
3 hailstones (SC)
4 wall of ice
5 cone of cold
6 cloak of the sea (SC)
7 ice claw (SC)
8 polar ray
9 comet swarm (as meteor swarm, but deals cold damage instead of fire damage)
2 per level -> 4 per level
- Cleric, Fighter, Paladin, Sorcerer, Wizard, Hexblade, Favoured Soul, Warlock, Warmage, Wu Jen, Psion, Psychic Warrior, Sohei, Sha’ir
4 per level -> 6 per level
- Barbarian, Druid, Monk, Swashbuckler, Spirit Shaman, Soulknife, Wilder, Samurai, Battle Dancer, Shaman, Shugenja
6 per level -> 8 per level
- Bard, Ranger, Ninja, Spellthief, Jester, Mountebank, Savant,
8 per level -> no change
- Rogue, Scout
Critical modifiers:
Keen/Impact increases the critical multiplier by 1(x2 becomes x3 and so on)
Precise increases the threat range by 1 (20 becomes 19-20 and so on)
Improved Critical does not change
Sorcerer
At 1st level
Gains a Bloodline feat from Dragon Compendium
At 3rd level
Gains the Feat Spell Thematic's (PGtF) with a theme corresponding to the Bloodline
At 7th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
At 12th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
At 18th level
Bonus Bloodline feat (Arcane Kinship or Kin Mastery or Power in the Blood)
Feats
Standard feat progression changes to:
1,2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Elemental Sorcerer
Air
0 electric jolt (SC)
1 shocking grasp
2 fog cloud
3 lightning bolt
4 solid fog
5 ball lightning (SC)
6 freezing fog (SC)
7 control weather
8 lightning ring
9 storm of vengeance (as 9th-level cleric spell)
Earth
0 acid splash
1 hail of stone (SC)
2 mountain stance (SC)
3 acid breath (SC)
4 wall of sand (SC)
5 vitriolic sphere (SC)
6 flesh to stone
7 delayed blast acidball
8 iron body
9 transmute rock to lava (SC)
Fire
0 flare
1 burning hands
2 scorching ray
3 fireball
4 wall of fire
5 cone of fire (as cone of cold, but deals fire damage instead of cold damage)
6 summon monster VI (fire creatures only)
7 delayed blast fireball
8 incendiary cloud
9 meteor swarm
Water
0 ray of frost
1 ice dagger (SC)
2 swim (SC)
3 hailstones (SC)
4 wall of ice
5 cone of cold
6 cloak of the sea (SC)
7 ice claw (SC)
8 polar ray
9 comet swarm (as meteor swarm, but deals cold damage instead of fire damage)