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FR: Waterdeep - Dragon Heist & The mad mage
Verfasst: 03 Jun 2018 19:35
von Jim Darkmagic
wer sich kurz und schnell über die 2 neuen Abenteuer in Waterdeep / Undermountain informieren wollen , anbei 2 youtube links von D&D beyond zu den beiden neuen Abenteuern:
hier zu Dragon Heist
https://www.youtube.com/watch?v=mlwlv63LGN4
und hier zu The mad mage :
https://www.youtube.com/watch?v=wbVRQIOuI8s
Re: FR: Waterdeep - Dragon Heist & The mad mage
Verfasst: 08 Jun 2018 09:08
von Altansar
Ich bin gespannt, wie sich die beiden Bücher lesen aber es klingt erstmal nicht schlecht.
FR Waterdeep Dragon Heist The mad mage
Verfasst: 24 Apr 2019 03:20
von bennieWhody
Its hard to imagine a specific character that would be well adapted to the whole campaign at this point, as we are way too short on details regarding the second part Dungeon of the Mad Mage and the way Undermountain will be built.
Personally, Id go with a Rogue with an Indiana Jones vibe archeologist, explorer, probably taking the Arcana Trickster subclass and using one of the backgrounds from Tomb of Annihilation race would be either Halfling, Human, or Half-Elf.
I think the range of skills on such a character would translate well from Dragon Heist to Dungeon of the Mad Mage.
But we may still get surprised in the end, depending on the nature of the "threat" and the "clock" they use to move the group forward in DotMM. They already said Dragon Heist could be played at different paces with no significant pressure so each table can find a rythm that works for it, but DotMM could play as a much more "urgent" adventure, either as an "escape the mad house" trip, or "get to this level soon or the whole thing blows up". Depending on the motivation put in front of the players, it would change the kind of character Id love to play.
Another interesting aspect will be how long the adventure continues once you reach Level 20, and whether this module will finally allow capstones to become active and maybe help settle some of the debates on whether they are useful or not, vs multiclassing. Obviously, it wont provide much data if Lvl 20 is reached just before the final fight, but if you do have to go through a couple adventuring days at Lvl 20 before facing the final threat, it will be fun to see how actual people experience at the table plays out.
Re: FR: Waterdeep - Dragon Heist & The mad mage
Verfasst: 25 Apr 2019 15:54
von Altansar
Waterdeep Dragon Heist is a cool campaign and I like the kind of adventure build and that takes only 5 Level but The mad mage is 15 levelups with 23 Levels of dungeons. I don't know if i like a dungeon crawl in this magnitude