Hi Leute,
hab meine alten Projekte entstaubt und eine Liste von unfertigen Rogue Trader -> Dark Heresy Konversionen gefunden. Hab die ergänzt und falls Icewind sein Ok gibt können wir sie nutzen. Meine Arbeit beschränkte sich dabei die Preise zu ermitteln.
Rogue Trader Hauptbuch
Augmented Senses
Price - 2000
Availability - Rare
Gain Heightened Sense talent for one sense.
Baleful Eye
Price - 10000
Availability - Near Unique
Replace eye with a Hellpistol with range 10m.
Bionic Heart
Price - 750
Availability - Rare
Gain +1 Armour to Body. Can be stacked with other Armour.
Good Craftsmanship versions provide the user with the Sprint talent.
Calculus Logi Upgrade
Price - 2000
Availability - Very Rare
Gain +10 to Literacy, Logic, Scholastic Lore tests.
Locator Matrix
Price - 900
Availability - Rare
You are always aware of your location, time, speed.
Memorance Implant
Price - 1600
Availability - Rare
Gain +10 to Trade (Remembrancer) and the Total Recall talent.
MIU Weapon Interface
Price - 1000
Availability - Rare
Remotely operate one weapon on a shoulder mount with your mind.
Respiratory Filter Implant
Price - 1200
Availability - Rare
Gain immunity to toxic gases, airborne pollution and poisons.
Scribe-tines
Price - 700
Availability - Scarce
Replace one arm with tools for writing. Gain +10 to Investigation tests.
Subskin Armour
Price - 2500
Availability - Very Rare
Gain +2 Armour to Arms, Body, and Legs. Can be stacked with other Armour.
Voidskin
Price - 1200
Availability - Scarce
Survive additional 1d10+3 rounds in vacuum.
Volitor Implant
Price - 900
Availability - Rare
Prevents character from revealing specific information by causing unconsciousness.
Vox Implant
Price - 400
Availability - Scarce
Implants a micro bead into the character's head.
Implantate aus Into the Storm und Hostile Acquisitions folgen später.
Hallo liebe Gäste, Forennutzer und Vereinsmitglieder,
Wer sind wir?
Wir sind eine Gruppe begeisterter Rollenspieler, die sich zusammengefunden haben, um gemeinsam unser Hobby zu fördern. Oft bleiben Rollenspieler und Rollenspielgruppen unter sich, so dass Außenstehende wenig Möglichkeiten haben, sich damit vertraut zu machen. Die Würfelmeister haben sich daher zum Ziel gesetzt, Interessierten dieses spannende Hobby näher zu bringen und auch die Möglichkeit zum Spielen zu bieten. Außerdem wollen wir eine Plattform bieten für Rollenspieler, die Anschluss an Gruppen suchen oder selbst Gruppen gründen möchten.
An jedem letzten Mittwoch im Monat findet der offene Stammtisch der Würfelmeister e.V. statt.
Nächster Stammtisch: Am Mittwoch den 30. April ab 19:00 Uhr im Gasthaus Am Stift Haug. Siehe auch hier
Wir freuen uns, von euch zu hören.
Bleibt gesund
Eure Würfelmeister
Wer sind wir?
Wir sind eine Gruppe begeisterter Rollenspieler, die sich zusammengefunden haben, um gemeinsam unser Hobby zu fördern. Oft bleiben Rollenspieler und Rollenspielgruppen unter sich, so dass Außenstehende wenig Möglichkeiten haben, sich damit vertraut zu machen. Die Würfelmeister haben sich daher zum Ziel gesetzt, Interessierten dieses spannende Hobby näher zu bringen und auch die Möglichkeit zum Spielen zu bieten. Außerdem wollen wir eine Plattform bieten für Rollenspieler, die Anschluss an Gruppen suchen oder selbst Gruppen gründen möchten.
An jedem letzten Mittwoch im Monat findet der offene Stammtisch der Würfelmeister e.V. statt.
Nächster Stammtisch: Am Mittwoch den 30. April ab 19:00 Uhr im Gasthaus Am Stift Haug. Siehe auch hier
Wir freuen uns, von euch zu hören.
Bleibt gesund
Eure Würfelmeister
[W40K] Schwarzgebrautes
- Crazy Pole
- Beiträge: 4236
- Registriert: 28 Mai 2008 02:10
[W40K] Schwarzgebrautes
The August and Sagacious Decadent Dynasty-Toppling Devil


- Return of the 13th
- Beiträge: 59
- Registriert: 26 Jul 2016 01:39
Re: [W40K] Schwarzgebrautes
sind coole sachen dabei. ich wäre dafür das zu nutzen
HAIL THE WOLF KING AND HIS GLORIOUS SONS OF FENRIS
- Crazy Pole
- Beiträge: 4236
- Registriert: 28 Mai 2008 02:10
Re: [W40K] Schwarzgebrautes
Teil 2 der Implantate (Hostile Acquisitions & Into the Storm)
Ætheric Wave Spars
Price - 5000
Availability - Very Rare
When a Psyker with this implant is pushing a power he gains a +1 to his Psy rating.
Poor quality implants add +10 to the Psychic Phenomena rolls, good quality implants add -10 to them.
Interkeratic Implants
Price - 2800
Availability - Scarce
Gain the Dark Sight talent and immunity to photon flash grenades.
Servo-Limb
Price - 2000
Availability - Scarce
Replaces a limb with a Melee Weapon (1d10+4 DMG, Pen 2, Tearing, Unbalanced).
Thief's Light
Price - Scarce
Availability - 600
Implants a small bioelectric light to the person's hand.
Twitch-Mask
Price - 2000
Availability - Very Rare
Gain +10 to Disguise checks. Good quality implant provides a +20 Disguise bonus.
Weapon Bracing
Price - Rare
Availability - 1000
Allows one handed use of two handed weapons (Pistol, Basic) with no penalty. Adds +20 WS against attempts to disarm the character.
Blackbone Lacing
Price - 4500
Availability - Very Rare
Gain +2 unarmed damage and the Bulging Biceps and Iron Jaw talents.
Gastral Bionics
Price - 1500
Availability - Scarce
Ignore ingested poisons and toxins. Best quality allows the user to eat anything.
Internal Blade
Price - 1000
Availability - Very Rare
Implants a retractable Monoknife into the arm of the character. Good quality implants add the Toxic quality to the blade.
Best quality implants use a Power Knife.
Internal Power Cell
Price - 450
Availability - Very Rare
Provides the character with an internal power pack.
Pain Ward
Price - 1350
Availability - Rare
Ignore stun effects.
Vitae Supplement
Price - 1800
Availability - Rare
Grants the Autosanguine talent and a 50% chance to ignore blood loss death. Keeps the character alive for 4 hours after an incapacitating wound, good and best quality for 8 or 12 respectively.
Nächstes auf der Liste, Munition.
Ætheric Wave Spars
Price - 5000
Availability - Very Rare
When a Psyker with this implant is pushing a power he gains a +1 to his Psy rating.
Poor quality implants add +10 to the Psychic Phenomena rolls, good quality implants add -10 to them.
Interkeratic Implants
Price - 2800
Availability - Scarce
Gain the Dark Sight talent and immunity to photon flash grenades.
Servo-Limb
Price - 2000
Availability - Scarce
Replaces a limb with a Melee Weapon (1d10+4 DMG, Pen 2, Tearing, Unbalanced).
Thief's Light
Price - Scarce
Availability - 600
Implants a small bioelectric light to the person's hand.
Twitch-Mask
Price - 2000
Availability - Very Rare
Gain +10 to Disguise checks. Good quality implant provides a +20 Disguise bonus.
Weapon Bracing
Price - Rare
Availability - 1000
Allows one handed use of two handed weapons (Pistol, Basic) with no penalty. Adds +20 WS against attempts to disarm the character.
Blackbone Lacing
Price - 4500
Availability - Very Rare
Gain +2 unarmed damage and the Bulging Biceps and Iron Jaw talents.
Gastral Bionics
Price - 1500
Availability - Scarce
Ignore ingested poisons and toxins. Best quality allows the user to eat anything.
Internal Blade
Price - 1000
Availability - Very Rare
Implants a retractable Monoknife into the arm of the character. Good quality implants add the Toxic quality to the blade.
Best quality implants use a Power Knife.
Internal Power Cell
Price - 450
Availability - Very Rare
Provides the character with an internal power pack.
Pain Ward
Price - 1350
Availability - Rare
Ignore stun effects.
Vitae Supplement
Price - 1800
Availability - Rare
Grants the Autosanguine talent and a 50% chance to ignore blood loss death. Keeps the character alive for 4 hours after an incapacitating wound, good and best quality for 8 or 12 respectively.
Nächstes auf der Liste, Munition.
The August and Sagacious Decadent Dynasty-Toppling Devil


- Crazy Pole
- Beiträge: 4236
- Registriert: 28 Mai 2008 02:10
Re: [W40K] Schwarzgebrautes
Munition aus Rogue Trader, Hostile Acquisitions, Into the Storm. Falls ich mehr Munition in anderen Büchern finde werde ich den Post ergänzen.
Preisformel - X Thrones/Y Patronen
RT:
Amputator Shells
Price - 10/6
Availability - Extremely Rare
Weapons - SP
Add +2 to damage.
Bleeder Rounds
Price - 8/6
Availability - Rare
Weapons - SP
Add +3 damage against living targets.
Expander Rounds
Price - 8/6
Availability - Scarce
Weapons - SP
Add +1 to damage and penetration.
Explosive Arrows/Quarrels
Price - 5/10
Availability - Scarce
Weapons - Bows/Crossbows
Attacks suffer -10 Penalty, damage becomes Explosive and the weapon loses the Primitive quality.
Hostile Acquisitions:
Bolt Shells, Modified Shotgun
Price - 17/1
Availability - Rare
Weapons - Shotguns
Increase the range by +30, damage 1d10+5 Explosive, pen 4, add Tearing and Unreliable. Remove the Scatter quality.
Flechette Shells
Price - 5/6
Availability - Rare
Weapons - Shotguns
Increase range by 10% and pen by 2.
Flechette Shells (Toxic)
Price -10/6
Availability - Very Rare
Weapons - Shotguns
Increase range by 10% and pen by 2, add Toxic quality.
Fyceline-Tipped Rounds
Price - 4/6
Availability - Very Rare
Weapons - SP
Change damage to Explosive. Increase damage by 1 for Basic weapons, by 3 for Heavy weapons.
Incendiary Rounds
Price - 4/6
Availability - Rare
Weapons - SP
Change damage to Energy.
Micro-blast needles
Price - 35/1
Availability - Extremely Rare
Weapons - Needlers
Remove the Toxic quality, increase damage by 4, change damage to Explosive, add Tearing quality.
Solid Slugs
Price - 1/20
Availability - Common
Weapons - Shotguns
Remove Scatter quality, add +1 damage and +2 pen.
Stun Shells
Price - 5/10
Availability - Scarce
Weapons - Shotguns
Remove Scatter quality, add Shocking quality.
Toxin-saturated Promethium
Price - 25/1
Availability - Rare
Weapons - Flamers
Add the Toxic quality.
Into the Storm:
Acid Shells
Price -12/6
Availability - Very Rare
Weapons - Shotguns, Bolters
Damage - 2d10 E, 0 pen. If the target takes damage treat as if set on fire. Each hit reduces AP by 1 on location.
Airtorch Canister
Price - 60/clip
Availability - Extremely Rare
Weapons - Melta
Reduce range by 50%, add Scatter and Overheats qualities.
Microburst Flask
Price - 45/clip
Availability - Extremely Rare
Weapons - Plasma
Add -2 damage, +2 pen, +10 range. Remove Overheats quality.
Nephium Fuel Tank
Price - 16/clip
Availability - Very Rare
Weapons - Flamers
Agility tests to avoid damage suffer a -10 penalty and damage is increased by +2.
Organgrinder Rounds
Price - 100/1
Availability - Extremely Rare
Weapons - Hand Cannon, Heavy Stubber, Bolt
If the target takes damage after reduction by Armour and Toughness he must make a -10 Toughness test for every point of damage taken.
Failure deals 2d10 R damage which can't be reduced by Armor and Toughness.
Snare Shells
Price - 5/6
Availability - Rare
Weapons - Shotguns
Reduce damage by -2, add Snare quality.
Toxic Shot
Price - 5/6
Availability - Scarce
Weapons - SP, Flamers
Add Toxic quality, if the weapon jams the wielder takes unsoakable 1d5 damage.
Tracer Shells
Price - 5/6
Availability - Average
Weapons - SP
Add +5 to BS tests when firing Full Auto. In bad lightning conditions attacks against user gain +5 BS the round after he has fired.
Tracer Bolt Shells
Price - 18/1
Availability - Average
Weapon - Bolt
Add +5 to BS tests when firing Full Auto. In bad lightning conditions attacks against user gain +5 BS the round after he has fired.
Void Rounds
Price - 5/6
Availability - Rare
Weapons - SP
Reduce damage by 1. The weapon can be fired in space.
Preisformel - X Thrones/Y Patronen
RT:
Amputator Shells
Price - 10/6
Availability - Extremely Rare
Weapons - SP
Add +2 to damage.
Bleeder Rounds
Price - 8/6
Availability - Rare
Weapons - SP
Add +3 damage against living targets.
Expander Rounds
Price - 8/6
Availability - Scarce
Weapons - SP
Add +1 to damage and penetration.
Explosive Arrows/Quarrels
Price - 5/10
Availability - Scarce
Weapons - Bows/Crossbows
Attacks suffer -10 Penalty, damage becomes Explosive and the weapon loses the Primitive quality.
Hostile Acquisitions:
Bolt Shells, Modified Shotgun
Price - 17/1
Availability - Rare
Weapons - Shotguns
Increase the range by +30, damage 1d10+5 Explosive, pen 4, add Tearing and Unreliable. Remove the Scatter quality.
Flechette Shells
Price - 5/6
Availability - Rare
Weapons - Shotguns
Increase range by 10% and pen by 2.
Flechette Shells (Toxic)
Price -10/6
Availability - Very Rare
Weapons - Shotguns
Increase range by 10% and pen by 2, add Toxic quality.
Fyceline-Tipped Rounds
Price - 4/6
Availability - Very Rare
Weapons - SP
Change damage to Explosive. Increase damage by 1 for Basic weapons, by 3 for Heavy weapons.
Incendiary Rounds
Price - 4/6
Availability - Rare
Weapons - SP
Change damage to Energy.
Micro-blast needles
Price - 35/1
Availability - Extremely Rare
Weapons - Needlers
Remove the Toxic quality, increase damage by 4, change damage to Explosive, add Tearing quality.
Solid Slugs
Price - 1/20
Availability - Common
Weapons - Shotguns
Remove Scatter quality, add +1 damage and +2 pen.
Stun Shells
Price - 5/10
Availability - Scarce
Weapons - Shotguns
Remove Scatter quality, add Shocking quality.
Toxin-saturated Promethium
Price - 25/1
Availability - Rare
Weapons - Flamers
Add the Toxic quality.
Into the Storm:
Acid Shells
Price -12/6
Availability - Very Rare
Weapons - Shotguns, Bolters
Damage - 2d10 E, 0 pen. If the target takes damage treat as if set on fire. Each hit reduces AP by 1 on location.
Airtorch Canister
Price - 60/clip
Availability - Extremely Rare
Weapons - Melta
Reduce range by 50%, add Scatter and Overheats qualities.
Microburst Flask
Price - 45/clip
Availability - Extremely Rare
Weapons - Plasma
Add -2 damage, +2 pen, +10 range. Remove Overheats quality.
Nephium Fuel Tank
Price - 16/clip
Availability - Very Rare
Weapons - Flamers
Agility tests to avoid damage suffer a -10 penalty and damage is increased by +2.
Organgrinder Rounds
Price - 100/1
Availability - Extremely Rare
Weapons - Hand Cannon, Heavy Stubber, Bolt
If the target takes damage after reduction by Armour and Toughness he must make a -10 Toughness test for every point of damage taken.
Failure deals 2d10 R damage which can't be reduced by Armor and Toughness.
Snare Shells
Price - 5/6
Availability - Rare
Weapons - Shotguns
Reduce damage by -2, add Snare quality.
Toxic Shot
Price - 5/6
Availability - Scarce
Weapons - SP, Flamers
Add Toxic quality, if the weapon jams the wielder takes unsoakable 1d5 damage.
Tracer Shells
Price - 5/6
Availability - Average
Weapons - SP
Add +5 to BS tests when firing Full Auto. In bad lightning conditions attacks against user gain +5 BS the round after he has fired.
Tracer Bolt Shells
Price - 18/1
Availability - Average
Weapon - Bolt
Add +5 to BS tests when firing Full Auto. In bad lightning conditions attacks against user gain +5 BS the round after he has fired.
Void Rounds
Price - 5/6
Availability - Rare
Weapons - SP
Reduce damage by 1. The weapon can be fired in space.
The August and Sagacious Decadent Dynasty-Toppling Devil

