Hallo liebe Gäste, Forennutzer und Vereinsmitglieder,

Wer sind wir?
Wir sind eine Gruppe begeisterter Rollenspieler, die sich zusammengefunden haben, um gemeinsam unser Hobby zu fördern. Oft bleiben Rollenspieler und Rollenspielgruppen unter sich, so dass Außenstehende wenig Möglichkeiten haben, sich damit vertraut zu machen. Die Würfelmeister haben sich daher zum Ziel gesetzt, Interessierten dieses spannende Hobby näher zu bringen und auch die Möglichkeit zum Spielen zu bieten. Außerdem wollen wir eine Plattform bieten für Rollenspieler, die Anschluss an Gruppen suchen oder selbst Gruppen gründen möchten.

An jedem letzten Mittwoch im Monat findet der offene Stammtisch der Würfelmeister e.V. statt.

Nächster Stammtisch: Dieses Mal am 27. März ab 19:00 Uhr in der Gaststätte Am Stift Haug. Siehe auch hier

Wir freuen uns, von euch zu hören.

Bleibt gesund
Eure Würfelmeister

DH | Neue Welten

Antworten
Benutzeravatar
Crazy Pole
Beiträge: 4212
Registriert: 28 Mai 2008 02:10

DH | Neue Welten

Beitrag von Crazy Pole »

Turanshush (Forge World)

“Please don’t touch that, it’s a derivative of the Karrik Spitting Vine, when stimulated it sprays a corrosive poison that would eat through your lungs in seconds.” – Magos Biologis Xolotl

Looking at Turanshush one clearly sees that this Forge World does not adhere to the constraints and normal rules of a planet belonging to the cult Mechanicus. It is said this is because the Tech-Priests of Turanshush also refuse to conform to the typical image of their chosen path. Their legends say that eons ago, when the Mechanicus was still growing, a group of Magos Biologis in the distant Segmentum Pacificus abandoned their home worlds to follow a single Magos whose name and personality were forgotten, save for the fact that he wore only white. This White Priest spoke with his brethren spreading ideas foreign to the technical minds of Fabricators and Armourers, he spoke about toxins derived from plants, of natural resources harvested from plants, animals and sometimes the very air itself. He quickly gathered a determined group of like-minded men and women who saw the barren landscapes with dread, for they were empty of possibility and dependent on other worlds for existence.
They boarded massive colonization ships, whose designs are still spoken of in reverent tones for their technology is long gone, and after a long trek through the stars colonized the vast and deadly world they dubbed Turanshush. This planet had all they looked and longed for, flora, fauna and a strength comparable to the mightiest machines.
The colonization was long and hazardous, many died as the planet fought back with weather, plants and animals. Poison and toxins killed many. Clearings made a day before were overgrown in the night. Whole settlements collapsed into the earth as their weight pushed through the soft soil into uncharted caverns. But in the end the Tech-priests and their servants won. They built temples to the Omnissiah, huge pyramids filled with knowledge and technology. They cultivated the very land they sought to use. The jungle, once a deadly enemy, became treasure trove of materials. Fearlessly the Tech-priests delved into the canopied hell in search of new plants and animals they could use to further the glory of the Omnissiah. Their search proved fruitful for they found saps, resins and gums that were better than the materials used from refining promethium on other Forge Worlds. With every generation the faithful of the Omnissiah became more and more attuned to their home, and less than their brethren. And where some Tech-priests spoke of a heresy of the living flesh, others saw a bold and blessed proof that even the living world could provide for the glory of the Machine God.
The Turanshush of today is as much the work of the Tech-Priests that settled here, as it is a work of nature. It’s vast jungles are living and untamed plantations overseen by the careful eyes of the Priests of the Omnissiah. And while they can’t really control it, they can move it along desirable lines and harvest it’s bounty when the right time comes. The people of Turanshush are hardy and used to living in conditions so foreign to normal humans on other worlds. Their air is pure but filled with toxins, they see the sun but trough a haze of heat, they live in a paradise that wants to kill them. And they love it, for theirs is a life in a holy crucible where the machine struggles against nature. Through this they forge a faith stronger than steel.

Turanshush PCs
Characters from Turanshush are used to the wilderness and display a familiarity with it striking in the servants of the Omnissiah. Their life was filled with natural dangers foreign to most imperial citizens and as such they often are more aware and wary of possible dangers.
While they are servants of the Machine God, they are removed from the daily routine typical to normal faithful, because of their masters fascination with the living world, this makes them uneasy among other members of the Cult Mechanicus and the servants of the God Emperor alike.

Creating Turanshush Characters:
Use the Forge World template, replacing Fit For Purpose and Credo Omnissiah traits with:

Master of the Living Hell
Every human born and raised on Turanshush has been poisoned many times in his life, the very air of most habs is filled with enough toxins in the air to kill anyone not used to their presence. The weather borders on the uninhabitable for the ambient temperature is very high and humidity rarely bothers to fall below 80%. Anyone not used to it dies from exhaustion.
Effect: Gain Resistance (Poisons) and Resistance (Heat)

Healer & Poisoner
Living in dangerous environments breeds adaptation, only those who can survive. From their birth every member of society on Turanshush is filled with medical knowledge and trained in skills reserved for experts on other planets. The ruling Council of Arch-Priests knows that anyone needing emergency medical assistance can’t wait for a medic on a planet like Turanshush.
Effect: Gain Medicae and Survival as Basic skills.
The August and Sagacious Decadent Dynasty-Toppling Devil

Bild
Benutzeravatar
Crazy Pole
Beiträge: 4212
Registriert: 28 Mai 2008 02:10

Re: DH | Neue Welten

Beitrag von Crazy Pole »

Tsade II (Imperial World)

“What do you know about honor off-worlder? Your kind knows nothing about duty and sacrifice. We labor hard every day to feed the Imperium and we are proud of it. What are you proud of? Eh?”- Ienori, a farmer, meeting off world visitors for the first time.

[Beschreibung kommt später]

Creating Tsade II Characters:
Use the Imperial World template, replacing Blessed Ignorance and Hagiography traits with:

Soul of Honor
The inhabitants of Tsade II are all raised in a culture where personal honor and face are more important than life and where death is more preferable to shame.
Effect: Every time the character is shamed by his own failures he takes a -10 penalty to all skill tests.

Soul of Perfection
While being a simple Agri-world Tsade II has maintained a continuous artistic tradition unseen elsewhere, and such pursuits are not frowned upon even among the simple masses.
Effect: Gain a single Performer (any) skill and the Talented (Performer) talent for it.

Soul of Steel
Tsade’s II culture has a decided aversion to firearms and they are rarely seen or used. Instead an ancient system of melee combat has become the main martial pursuit of those who wish to fight.
Effect: After determining your starting characteristics you can lower your Ballistic Skill by -10 and add +5 to Weapon Skill and your choice of either Strength or Agility.
The August and Sagacious Decadent Dynasty-Toppling Devil

Bild
Benutzeravatar
Crazy Pole
Beiträge: 4212
Registriert: 28 Mai 2008 02:10

Re: DH | Neue Welten

Beitrag von Crazy Pole »

The Schola of St. Sirius of the Blade on Tygress I (Schola Progenium)

“Keep your guard UP! How do you expect to become a servant of the Emperor without a head? And no, I don’t care that you are going to be a priest, everyone needs to learn how to fight.” – Drill Abbot Ezekiah

[Beschreibung kommt wenn sie mir endlich gefällt]

Creating Schola of St. Sirius of the Blade Characters:
Use the Schola Progenium template, replacing Schola Education, Sheltered Upbringing and Tempered Will traits with:

Master of Words and Wars
The students of the Schola are drilled endlessly in skills needed to survive and thrive on the battlefield and behind a pulpit. This merciless training makes them skilled leaders and knowledgeable about both war and prayer.
Effect: Gain Command as starting skill and Common Lore (Imperial Creed), Common Lore (War), Scholastic Lore (Imperial Creed), Scholastic Lore (Tactica Imperialis) as basic skills.

Master of Blades
Continuing the tradition of armed excellence the students of St. Sirius are trained in many melee techniques, and while they cannot master them all, they are able to learn at least the techniques of one school thoroughly.
Effect: Gain the Blademaster and Sure Strike talents or Combat Master and Rapid Reflexes talents.

Proud and Prejudiced

The grueling training imparts a strict viewpoint in the students of St. Sirius, one which treats the common man as nothing more than an animal that needs to be led by it’s betters. This makes the students less than charming towards members of the lower classes.
Effect: Take a -20 to Charm, Deceive and Scrutiny tests when dealing with Working class characters.

Special: The Schola of St. Sirius of the Blade does not contain a dedicated training system for Adepts, and so the Adept career is not available to Characters hailing from it.
The August and Sagacious Decadent Dynasty-Toppling Devil

Bild
Antworten

Zurück zu „Heresy Reloaded“