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DH | Background Packages/Alternative Ranks

Seeric
Beiträge: 321
Registriert: 23 Aug 2010 20:44

Re: DH | Background Packages

Beitrag von Seeric »

Ich find Noble Wastrel balancetechnisch eigentlich okay, der Attributmalus macht den Rest in meinen Augen wett.
Sören

"Any man dies with a clean sword, I rape his fucking corpse!"
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Temudschin
Beiträge: 901
Registriert: 01 Dez 2008 18:48

Re: DH | Background Packages

Beitrag von Temudschin »

Also so wie ich das überblicke ist ohne Gamble der "Gewinn" dann bei 300xp. Wenn man jetzt die -5 Perception in die 250xp übersetzen möchte bleibt immer noch ein "Gewinn" von 50xp. Es ist also nicht im Minus-Bereich. Wobei ich zugestehen muss das ein Plus von 50xp auch nicht all zu viel ist.

Aber nachdem das Paket für alle Noble Born zu verfügung steht und nicht nur für Noble Born Scum ist das ja relativ, bei einem Adept wäre nämlich die -5 Perception mit 100xp anzusetzen, d.h. der hätte bei dem Paekt ein Gewinn von 200xp. Ist also nicht optimal gebalanced, aber auch noch nicht nachteilig - der SC hat in jedem Fall, vom Start weg mehr Fähigkeiten und hat sich, beispielsweise im Fall einens Scums, noch 50xp zum "Listenpreis" gesparrt.

Insofern, könnte man wohl noch daran feilen. Ich finde dennoch das die Kombination der Talente und Skills problematisch ist, nicht unbedingt die Anzahl in Verbindung mit dem Malus. Aber gut, so sehe ich das eben.

@Crazy Pole
Nochmal die Frage, hast du das Paket für deinen SC verwendet? Ich würde als SL sowas gern wissen wollen wenn. :)
[sup][align=center]“Heresy: such a simple word for such a complex idea.
And like so many of the titles bestowed by the followers of the Corpse-God, utterly meaningless."

Karnak Zul[/align][/sup]
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Crazy Pole
Beiträge: 4212
Registriert: 28 Mai 2008 02:10

Re: DH | Background Packages

Beitrag von Crazy Pole »

Lieber Temudschin:

Ja, nur dieses Paket ist nur für Scum, steht ja auch oben im Post (über dem Namen). Also fallen die Argumente für den Adept usw. weg.
Außerdem ist das kein Paket der Bonis bringt die normalerweise nur durch einen Elite Advance erreichbar wären oder bei Rang 8 (Soldier of the Margin Crusade z.B. mit Unashakeable Faith). Ihn noch mehr zu Nerfen wäre sinnlos.

Und nein, ich habe diese Paket nicht genommen. Mein Charakter ist ja auch kein Noble Born sondern ein Hiver.

PS: Sons of Dispater bringt einen Plus von 300xp für 100xp Eigenkosten. Ja, Noble Wastrel ist imba.
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Temudschin
Beiträge: 901
Registriert: 01 Dez 2008 18:48

Re: DH | Background Packages

Beitrag von Temudschin »

Also erstmal, ich hab nie behauptet das alle offiziellen Pakete in meinen Augen gebalanced sind. Insofern ist das doch eine Sache der persönlichen Interpretation und Einschätzung, was sich insbesondere dann zwangläufig ergibt, wenn man selbst etwas zusammenbastelt. Insofern ist das schlicht eine Meinung.

Das mit dem Scum oben drüber hat mich leider verwirrt. In den offiziellen Publikationen wird entweder nach Heimatwelt oder nach Karriere eingeschränkt, nur im IH ist es nach beidem eingeteilt, also Kategorie Karriere und dann jeweils pro Paket verschiedene Einschränkungen bzgl. der Heimatwelt. So hast du es auch aufgeschrieben, aber so habe ich es nicht aufgefasst - das übliche Problem mit dem geschriebenen Wort in Foren. Insofern, Missverständnis.

Ebenso ein Missverständis; ich bin davon ausgegangen das es um deinen Scum geht, da über dem Paket Scum steht. Hab das also genau falsch verstanden. Sorry. Subjektive Wahrnehmung eben. :)

Ideal und missverständisfrei wäre wohl folgender Aufbau;

Name des Pakets
Heimatwelt: X
Karriere: X
Kosten: X

Beschreibung

Auswirkungen: X

Falls du im übrigen keine Kommentare zu den Paketen die du hier reinstellst wünscht, kann ich das auch gern sein lassen. Ich haben nämlich immer das Gefühl das du einem das Übel nimmst. Insofern entschuldige falls dem so ist. :)

+++ Nachtrag +++
Ich hätte übrigens gern Meinungen und Kommentare zu dem von mir geposteten Paket ;)
[sup][align=center]“Heresy: such a simple word for such a complex idea.
And like so many of the titles bestowed by the followers of the Corpse-God, utterly meaningless."

Karnak Zul[/align][/sup]
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Crazy Pole
Beiträge: 4212
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Re: DH | Background Packages

Beitrag von Crazy Pole »

[quote]Ich hätte übrigens gern Meinungen und Kommentare zu dem von mir geposteten Paket[/quote]
Nice, aber nicht in dieser Form. Entweder gebe ich für so etwas keine XPs aus (weil die Nachteile den Vorteil ausgleichen/ich den Vorteil mit dem "heilen"des Nachteils verliere) oder ich gebe XPs dafür aus und muss mir keine zu großen Sorgen wegen dem Nachteil machen.
Ich sehe hier ein einfaches Problem in der Tatsache das jeder die paar Wochen im Downtime überstehen kann (so lange dauert eine ordentliche Reise).
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Crazy Pole
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Re: DH | Background Packages

Beitrag von Crazy Pole »

Threadamancy! :)

Fabrication Adept
Career: Tech Priest
Home World: Forge World
Cost: 100xp

The vast forges of the Mechanicum produce everything, from ancient archeotech designs to simple utilitarian products. The work done by servitors and helots makes it possible to keep the production lines working and the goods going from one workstation to another, but above them stand their Mechanicus overlords, the fabrication adepts which oversee every moment of the holy creation process. Theirs is the duty to know every litany sung during the moulding of the carapace breastplates, every prayer uttered when assembling a holopict-recorder and every ritual used to install an engine in a Chimera APC. It is a sacred duty and they almost never leave their assigned posts, mastering their knowledge about the holy and blessed gifts of the Omnissiah.
Most Inquisitors ignore the fabricators while searching for adepts among the Mechanicum, after all they are rarely able to fight effectively and their zealous pursuit of creation rarely brings anything to a acolyte cell (save for some new equipment). But from time to time an Inquisitor needs someone with the knowledge of creation that surpasses the normal Tech-Priest, someone who knows every step and every move by rote and repetition.
This is when a fabricator shines above all, as he explains little details that others would find incomprehensible.

Characteristics: WS -5, BS -5
Skills: Trade (Wright), Trade (Armourer), Common Lore (Tech), Common Lore (Machine Cult), Forbidden Lore (Adeptus Mechanicus), Scholastic Lore (Chymistry), Secret Tongue (Tech) +10

Lechistani Regiment
Career: Guardsman
Home World: Imperial World
Cost: 200xp

The Lechistani regiments are renowned in the Segmentum Obscurus for their highly mobile approach to warfare. Many of their units consist of joint mechanized infantry units and rough riders. This allows them to outflank their opponents and defeat foes that would otherwise crush the lightly armored Lechistani Guardsmen. Often the last thing the enemy will see is the characteristic brown of the Lechistani uniforms coming at him from every direction.
As with every other IG regiment the Inquisition is always interested in able soldiers to serve as the martial component of an acolyte cell. The Lechistani talent for mobility, makes them a bit more likely to be chosen by inquisitors looking to assemble a cell bound for a long range mission, requiring the very skill all Lechistani guardsmen have.

Characteristics: Increase Ag +5
Skills: Wrangling
Equipment: Exchange the Sword for a Sabre (IH98).

Glitter Gang Enforcer
Career: Scum
Home World: Hive
Cost: 100xp

The Tephaine hives, bathed in deep darkness and bright light are renowned as a place for people looking for gemstones in their crude and worked state. Millions of skilled workers work with those precious stones to provide decorations for the Ministorum Cathedrals and Administratum Offices, for the needs of the wealthy few. But every hive society has it’s dark side. On tephaine it’s the Glitter Gangs, brutal thugs apt in stealing and smuggling gemstones for all those who desire them. Many a craftsman is forced to pay protection money to the cruel gang Enforcers who know no mercy and no emotion save greed. They are not above beating a worker to death if he dares to defy them. To distinguish themselves from the masses the enforcers wear Glittervests, made out of durable cloth and many small gemstones that catch and reflect light even in the depths of the underhive.
The inquisition rarely bothers with criminal scum, but among the dirty and downtrodden mass of opportunists the enforcers stand out. Brutal and merciless they often prove a to be a blessing to cells sent into the deepest pits where only the strong survive. With their talents they can turn the tables on those who can think that others are easily frightened and cowed.


Skills: Intimidate
Talents: Jaded, Street Fighting
Corruption points: You begin the game with 1d5 corruption points.
Equipment: Gain a common quality Glittervest.

Glittervest Wt: 0,5 Cost: 15 Thrones Availability: Scarce on Tephaine/Very Rare elsewhere
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Crazy Pole
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Re: DH | Background Packages

Beitrag von Crazy Pole »

Hive Merc
Career: Guardsman
Home World: Hive
Cost: 100xp

Not every acolyte with a martial background is a Guardsman, some hail from the labyrinthine maze of the hive worlds in which they served as mercenaries. The life of a typical mercenary in the hive is filled with boring hours of guard duty, long patrols in protection of their employers property and short vicious firefights with mercs serving other masters. To offset this dreary existence many mercs tend to indulge in various pastimes, that often leave them less spiritually resilient than normal guardsmen. Nevertheless they offer a solid skill set for those looking for tough and vigilant servants.
The inquisition loves mercenaries, they are expendable, discrete and best of all, they work for money. Many cells include these hardened men and women, who are completely loyal to their current “paymasters”.

Characteristics: +3 T, -5 Fel, -5 WP
Talents: Pistol Training (SP), Heightened Sense (Sight)
Skills: Awareness
Equipment: Replace the Lasgun, Laspistol, Shotgun and Sword with a Pump Shotgun with a Red-Dot Sight, Autopistol (1 Mag) and a Knife.
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Crazy Pole
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Re: DH | Background Packages

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Datavault Librarian
Career: Adept
Home World: Imperial World, Hive World or Forge World
Cost: 100xp

These are the men and women that make the Administratum work, they are the tiny cogs in the machine, the ants that make the hive work. Their thankless job is to sift through endless documents in search of trivial answers, to analyze charts and equations for systems no longer in existence. They dedicate their whole lives to providing knowledge to those in need of it.
The inquisition turns to the Librarians whenever it needs servants with a broad spectrum of theoretical knowledge. From experts on chemical compounds to skilled astronomers the librarians can deliver any needed skill and information, as long as it is lying on a shelf somewhere.

Characteristic: T -5, Per +5
Skills: Pick four Common or Scholastic Lores and add them to your starting skills.
Talents: Remove the Melee Weapon Training and Pistol Training from starting Talents. Gain Peer (Administratum).
Equipment: Remove the Stub Revolver/Staff from the starting equipment.
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Crazy Pole
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Re: DH | Background Packages

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Battlefield Preacher
Career: Cleric
Home World: Any but Void Born
Cost: 300xp

Many are the wars that the Imperium fights, and every unit has many priests to cater to the needs of the soldiers of the Imperial Guard. You are one of them, trained to inspire even when all hell comes loose and the end is near. You are one of the millions of battlefield preachers that stand side by side with the ranks of the Imperial Guard, affirming their faith in the Emperor and assuring them that no sacrifice is in vain, and no fallen forgotten. You can inspire the troops to heights of bravery with your sermons, you can push them beyond the possible or make them willing to see the enemy behind every corner. You have the respect and admiration of every common soldier, because you do not shy from the madness of combat. Even the officers respect you and welcome you among themselves, because your very presence confirms their belief in fighting just and holy wars in the name of Him on Earth. This trust not only allows you to walk among the troops unbothered but also allows you to take command if needed to.
The position of the battlefield preacher is an old and hallowed one. From the darkest days after the Horus Heresy men and women have accompanied Imperial Guard regiments preaching complete obedience to the golden throne to the soldiers. They fought on both sides during the Age of Apostasy, and continue to inspire the troops even now.
The inquisition and the preachers rarely meet, their worlds are different even though both are steeped in danger and violence. Sometimes the units from the IG are seconded to the Inquisition for operations and then exceptional preachers might gain the eye of an inquisitor. And often the preacher has what it takes to serve the Emperor in a more direct manner.

Characteristic: T -5, WP +5, Fel +5
Skills: Charm, CL (Imperial Creed) +10, CL (Imperial Guard), CL (War), Command
Talent: Remove Basic Weapon Training (Primitive) and Thrown Weapon Training (Primitive) from your starting skills. Gain Basic Training (SP), Basic Training (Las) and Peer (Military).
Insanity Points: You begin the game with 1d10 Insanity points.
Equipment: Replace your starting equipment with a Sword or Axe or Hammer, Stub Automatic and 1 Magazine, Autogun and 1 magazine or Lasgun and 1 magazine, Light Flak Coat, Aquila necklace, battered Ecclesiarchy robes (common quality clothing), charm (sanctified Bolt Shell casing), backpack.
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Crazy Pole
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Re: DH | Background Packages

Beitrag von Crazy Pole »

Siege Regiment
Career: Guardsman
Home World: Any
Cost: 200xp

Some Regiments of the Imperial Guard become more specialized than their official designation. They become experts after many long years of fighting against the same foes or defeating the same obstacles. Among them count the Siege Regiments, a group a wildly different units specializing in one of the most bloody military undertakings possible, the breaching of a siege. This deadly mission is performed in various ways, from a pinpoint strike made by a Skitarii Legion to a howling charge by a Feral World unit. The effect is mostly the same, a huge breach littered with the bodies of the defenders. And while the methods may wary some elements always stay the same. Soldiers hailing from such regiments have a solid knowledge of field engineering, demolitions and a skill with using indirect fire weapons. They are also very skilled in various games of chance and skill, which they learned from veteran troopers in order to pass the time during long and boring stretches between assaults.
The inquisition almost never bothers with siege regiment troopers, they are a boring and barely suitable material for anything other than a short mission to take a strong point down. But some inquisitors have learned that a single man with a demolition charge makes for one hell of a weapon. Deniable too…


Skills: Demolition, Gamble, Trade (Miner)
Talent: Basic Weapon Training (Launcher)
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